We’re a medley of minds who develop digital experiences that help brands connect to people.

Along the way, we’ve picked up an assortment of shiny paperweights and recognition from Cannes, D&AD, Young Guns, MADC, AIMIA and ADMA.

What have we done?

We’ve sold air for The Song Room and created a giant skill-tester out of Lego that trended higher than #WikiLeaks.

With our Jazz Packing viral videos, we clocked up close to 2 million YouTube views and placed Honda among the most popular automotive videos of all time.

We’ve helped put Coke into the hearts and hands of more people than ever before and created the world’s first Facebook-driven TVC for AAMI.

What do we do differently?

We do everything with passion and a firm belief in doing what’s right, not what’s cool. Digital Strategists and our Creative Technologist are our best friends. We create more than art+copy. We specialise in things that people love to use.

What’s our creative process?

We become involved with our consumers. We work with a range of minds, skills and insights to discover what makes them tick and what they’re looking for.

If we get this right, the big idea comes naturally.

Then it’s about sharing the idea with anyone who will listen and letting the minds that make up DT work together to create something really special.

Some of our advertising creative work

COCA-COLA: DYNAMIC BILLBOARD PROJECTION APP

COCA-COLA: DYNAMIC BILLBOARD PROJECTION APP

Our Interactive Team created an app for the ‘Share A Coke’ campaign that enabled anyone to SMS a name and have it animate on the Coke billboard in Kings Cross, Sydney.

HONDA: INTERACTIVE SOUND MIXER

HONDA: INTERACTIVE SOUND MIXER

We pushed Adobe Flash sound capabilities to the limits. Utilising advanced sound libraries, the app that lets users select different Honda Civic car sounds to build their own track.

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Honda: Video Campaign

Honda: Video Campaign

The Honda Jazz “fits anything you can imagine” but it’s not connecting with the youth. How did Honda talk to a market obsessed with internet culture? By becoming a part of it.

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Honda: Dreamwall

Honda: Dreamwall

Our brief was to make Honda the talk of the Motor Show. So we turned smiles into dreams, and created an interactive experience, powered by facial recognition and emotion tracking technology, that demonstrated Honda’s 'Power of Dreams'.

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DT: Interactive Experience

DT: Interactive Experience

How did DT attract 300 visits per hour and become the most talked about topic on Twitter? With The SELECTOR3000, a giant claw game, constructed in the agency’s reception area and controlled in real-time over the Internet.

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DT: Remote Real-World Game

DT: Remote Real-World Game

Are Australians Naughty or Nice? To find out, we built a remotely controlled paintball gun and gave people a choice: donate to charity or shoot a DT employee. The result? 91% of all shots fired hit DT staff, but 75% returned to be nice, raising over $5,000 for charity.